Magic: The Gathering has expanded yet again with Hour of Devastation, a follow-up to Amonkhet that continues to riff on Egyptian mythology with a big serving to of dragon-led apocalypse. We’ve drafted, constructed decks, and performed a bunch of Hour of Devastation matches—learn on for our assessment!
We’re additionally going to dive into a few of the current information across the recreation, together with modifications to set construction and launch cadence, and the way forward for Magic’s digital choices.
What occurred to Amonkhet?
Hour of Devastation (HOU) is about on the world of Amonkhet (see our review of the original set for more information) because the prophesied “hours” arrive, momentous occasions that promised glory and everlasting life. It seems, although, that these occasions have been the machinations of Nicol Bolas, the key antagonist of the set.
Introducing a brand new world after which bringing in battle is a theme that has been repeated by Wizards of the Coast with the massive/small set construction of Magic just lately, so there’s not likely a “twist” factor to take pleasure in right here, however the aesthetic execution is top-notch. The gleaming metropolis has develop into a besieged, panicked panorama, with some basic darkish Egyptian tropes taking centre stage—the river turning to blood, a plague of locusts, the marauding dwelling lifeless. There’s additionally intelligent references to Amonkhet, with ruined variations of buildings seen on previous playing cards turning up within the artwork for brand spanking new playing cards.
There’s additionally some extra uncommon themes to assist Magic put its personal stamp on the setting, particularly round Nicol Bolas himself, who turns up in a lot of the set’s flavour textual content, usually expressing his contempt for all issues that aren’t Nicol Bolas. Magic’s story continues to be surprisingly respectable for a card recreation, and most of the playing cards depict key beats—the assault on the town, the slaying of the Gods we met final set, a brand new zombie military for Bolas, the “Eternals”—and there’s long-form tales that Wizards publish on-line for many who need extra background.
Comply with-up units usually construct on the primary set mechanically, and HOU is not any exception. Biking and Exert are again, Eternalize is Embalm’s evil sibling, while Afflict is model new. There’s additionally a bunch of playing cards that reference Deserts, a particular sort of land that confirmed up in Amonkhet, however had no earlier mechanical relevance.
Biking is a clean continuation from the primary set, permitting gamers to discard a card in trade for a brand new one drawn from the deck, by paying a small value. This has a lot the identical impact on how enjoyable the set is—extra decision-making and cheaper playing cards “caught” within the hand, which suggests extra fascinating video games.
Exert, then again, has advanced. Although it’s nonetheless the identical from a guidelines standpoint—some creatures allow you to Exert them to get some kind of additional profit, however in trade aren’t obtainable to make use of in your subsequent flip—it’s not solely the fight boosts we noticed in Amonkhet. In HOU, we get creatures Exerting to supply additional mana, snipe your opponent’s creatures, or create additional token creatures on your aspect. This results in extra fascinating decision-making than the Amonkhet model, which was typically simply “exert to assault, until I can assault usually.” As one other good extension, there’s a set of playing cards the place you successfully Exert your self, getting an enormous impact for a low value, however denying you entry to most of your mana subsequent flip.
Featured on this cycle are the unique Gods of Amonkhet, principally being cruelly disposed of by Bolas now their roles are full. As a part of the assault on the town, three extra Gods arrive, their unique function and character misplaced. Superbly, these playing cards don’t even have names—what have been as soon as revered Gods of the aircraft are Bolas’ minions now.
Afflict is supposed to push residence the overall feeling of despair, however finally ends up falling slightly flat. Afflict seems on most of the creatures serving Bolas, punishing somebody who’s on the defensive, inflicting them to lose additional life even when the creature can’t make it by way of to the participant. It’s not likely irritating to face down because the defensive deck, and pleasing to make use of in an aggressive deck, however in comparison with the remainder of the set, it feels somewhat tacked-on and uninteresting.
Eternalize is rather more resonant, with Bolas constructing a complicated zombie military from the cream of the lifeless crops. Like Embalm, Eternalize playing cards might be performed as soon as from the graveyard, getting a second probability to battle for you, however in contrast to Embalm they get a hefty stat increase in change for an elevated mana value. Creatures introduced again with Eternalize are all the time set to 4 energy and 4 toughness, and sometimes have talents that benefit from their greater measurement.
The capstone for Eternalize is the brand new set of zombie tokens (representing the resurrected minions) that may be collected from booster packs, depicting the unnaturally blue crystal-clad horrors with Egyptian-mythology-inspired adornments. Together with the mechanical implications—giving gamers one thing to do each early and late in a typical recreation of Magic—Eternalize is certainly the star of the set, and we’re glad to see it present up as a riff on Embalm.
The final mechanical theme is Deserts, a particular subtype for lands. There’s a couple of cycles of Desert lands (two for every color) that offer you one thing else to do with spare lands—some that function Biking, some that permit you to sacrifice any Deserts (together with themselves) for talents typically robust sufficient to show spherical a recreation. There’s additionally a bunch of playing cards that reference Deserts, getting a small bonus when you have one in play or within the graveyard—a pleasant contact to stop the feel-bad second of sacrificing or biking a Desert solely to then draw a bunch of candy Desert-loving camels. The low rarity and excessive rely of those playing cards stops Deserts from feeling like they’ve simply been tacked onto the set—most video games will see a number of present up and have an impact.
The one draw back is that Deserts are a parasitic mechanic, undermining one thing about Magic that many love—combining playing cards from quite a lot of units to create one thing highly effective, or ridiculous, or each—as Deserts don’t have particular interactions with older playing cards.
Is Hour of Devastation enjoyable?
HOU options good, strong Magic gameplay, with a number of twists to make it stand out. There’s a concerted effort to supply one thing for many varieties of participant; modern and environment friendly for the extremely aggressive, massive and stompy for the hedonist, intelligent and bizarre for the experimental, flavourful for the lore nerd. The actual victory of Biking and Eternalize—collectively showing on about 15% of the playing cards—is the smoothness they add to gameplay, stopping a number of of these video games the place the inherent variance of a card recreation might have slipped away from enjoyable into frustration.
With the evolution of Exert, a defensive technique appears far more viable, permitting gamers to check out quite a lot of deck types and in-game techniques, particularly within the Restricted formats, which we extremely advocate as the method to play Magic. In Constructed codecs, there's a bunch of energy right here to be found and explored over the subsequent few months for Commonplace, however just a few potential tips for the extra area of interest Everlasting codecs.
Elsewhere on the earth of Magic...
How Magic units are launched is altering—somewhat than being pairs of large-small units like Amonkhet and HOU, it’ll be solely giant units, and what number of units happen on a world will probably be variable. One of many strengths of Magic is its capacity to take both an present idea or a brand new, bizarre concept (“what if we had pirates on dinosaurs?”) and spin it out into an entire world, maintaining the sport recent, so we actually like this alteration if it allows extra of that.
The variety of new units launched per yr may even be dropping down from 4 to 3. We’ve beforehand voiced our considerations over the tempo of Magic’s launch cycle—it may be arduous to maintain up!—and so this looks like a great change.
The fourth spot within the launch cycle will now be crammed by the return of the core set, which might be about half reprinted playing cards, half new, and can try to supply a decrease complexity degree to assist introduce gamers to the sport. Enfranchised gamers might baulk on the return of the core set — understandably, as they’re not the audience—however Magic Origins confirmed us that it’s potential to create a set that drops a number of the complexity however stays satisfying, so we’re able to attempt it out.
The construction of the enlargement units themselves can also be going to vary. HOU has a collection of Invocations, ultra-rare foil playing cards, however regardless of being chase playing cards for some, their influence has been diminished to “that’s simply what Magic units have now.” Sooner or later, these particular foils—a “Masterpiece Collection”—gained’t be in each set, which could assist them grow to be thrilling once more.
From a artistic standpoint, it appears the designers are listening to suggestions about their recurring protagonists being too outstanding, however sticking to their weapons about worlds being related to a bigger narrative. With the steadily growing high quality of the long-form tales revealed towards the sport, this seems like a great change as properly.
Magic’s digital providing
Probably the most thrilling change is, sadly, the one with the least launched element—Magic Digital Subsequent. It’s been a rocky experience for followers of the sport who need to benefit from the recreation digitally, and we weren’t impressed by the current abandonment of the casual multi-platform Magic Duels. Conversely, Magic Online—while nonetheless proudly displaying the style sense of a Win32 app from the 1990s—has slowly improved over the previous few years, displaying that there's some work by Wizards to attraction to those that choose on-line play.
There’s various challenges within the digital area—the generosity of rivals, creating an honest consumer expertise for navigating the complicated Magic guidelines, and how briskly codecs may be “solved” when extra knowledge and communication is on the market between gamers (something that Wizards seems to be nervous about). Can Wizards of the Coast efficiently forestall the newer franchises from nibbling away at Magic?
We’re hoping for extra information of Magic Digital Subsequent at Hascon in early September. Within the meantime, Hour of Devastation ought to now be out there at your local game store. Grabbing some introductory planeswalker decks or becoming a member of an off-the-cuff occasion at your native recreation retailer is a good way to start out.
- Eternalize is enjoyable, creepy, and backed up structurally (lovely tokens!)
- Wizards being open to vary even when it reverses earlier selections exhibits they’re prepared to place long-term recreation well being forward of avoiding short-term negativity
- Afflict is forgettable
- If paper Magic isn’t appropriate for you, Magic On-line faces heavy competitors from different digital TCGs
- Killing off Magic Duels at brief discover is worrying for individuals contemplating shopping for digital Magic merchandise
Magic continues to embrace change, producing one other strong enlargement amongst well-thought-out modifications for future ones. Regulate Magic Digital Subsequent bulletins.
This publish originated on Ars Technica UK