Ray tracing is improved with Nvidia’s DLSS 3.5, and it’s cruising to Cyberpunk 2077 this week

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Cyberpunk 2077 volition become the archetypal crippled to enactment Nvidia DLSS 3.5, the latest mentation of the chipmaker’s upscaling technology. The update volition get connected September 21st with Update 2.0 — conscionable days earlier the motorboat of the game’s Phantom Liberty expansion.

DLSS 3.5 uses a caller technology called Ray Reconstruction, which Nvidia describes arsenic an AI-powered method that enhances the prime of ray tracing. Ray Reconstruction swaps “hand-tuned denoisers” with an AI web trained by a supercomputer that should effect successful higher-quality pixels betwixt sampled rays.

Additionally, DLSS 3.5 is trained utilizing 5 times much information than DLSS 3. It should besides beryllium capable to place antithetic ray-traced effects to “make smarter decisions astir utilizing temporal and spatial data” to let for higher-quality upscaling.

An representation  showing a examination  of Cyberpunk gameplay with DLSS 3.5 connected  and off

Image: Nvidia

In Cyberpunk 2077’s case, that translates to improvements to the prime and clarity of reflections, much close planetary illumination, and amended lighting. Along with amended ray-tracing, the game’s Update 2.0 volition besides add conveyance combat and car chases, a “revamped” constabulary system, and redesigned perk and accomplishment trees. When Cyberpunk 2077: Phantom Liberty comes retired connected September 26th, it volition besides enactment Nvidia DLSS 3.5.

Crucially, portion DLSS 3 was constricted to RTX 40-series graphics cards, DLSS 3.5 volition beryllium disposable to each RTX GPUs. That means you’ll spot these benefits adjacent connected a five-year-old RTX 2080. Other games, including Portal with RTX, Alan Wake 2, and Half-Life 2 RTX: An RTX Remix Project are acceptable to get DLSS 3.5 aboriginal this fall.

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