Ubisoft has began releasing some more particulars about its upcoming mythological journey, Gods and Monsters.
First announced at E3 2019, the sport is presently being developed by the workforce behind Assassin’s Creed: Odyssey. On the time of its announcement, we didn’t get an excessive amount of info on the game (though there was a tone-setting trailer) but now Artistic Director Jonathan Dumont and Senior Producer Marc-Alexis Côté are ready to talk in an interview on the official Ubisoft site.
Narrated by Homer to his grandchildren, the game’s story will comply with a totally customisable hero referred to as Fenyx, who is on a journey to save lots of the gods of Olympus from Typhon and his mythological monsters.
Once you’re not restricted by history, you can begin to do some strange issues together with your heroes and in line with Jonathan Dumont, Gods and Monsters will take the special talents designed for Assassin’s Creed Odyssey and “put it on steroids for Gods and Monsters.”
“Whenever you’re preventing and you trigger your talents, you’re going to wreck the enemies you’re dealing with. You possibly can anticipate fast-paced fight that takes place on the bottom and the air. For instance, in the event you’re preventing a cyclops, you might have to double bounce to succeed in his head and hit him in the eye to blind him, so then you'll be able to battle him on the ground. We even have aerial enemies like harpies.”
The game gained’t just have talents, Dumont has promised that magical mythological gadgets like the Boots of Hermes will appear in the recreation. The Boots of Hermes will permit gamers to double-jump and discover new places. In accordance with Dumont “there are plenty of gadgets like that, however we’re saving them for future surprises.”
Whereas the sport shall be dealing with fable quite than reality, senior producer Marc-Alexis Côté has stated that the staff continues to be taking the identical “rigorous historic strategy” as it has with the Assassin’s Creed games.
This implies specialists in mythology have been introduced in to advise and to “make sure that we will retell them in a method that is fascinating and profound for our gamers.”
Even with this type of rigour, Ubisoft is hoping that Gods and Monsters shall be a “lighthearted” recreation with a narrative that has humour. It’s this and the sport’s brilliant and vibrant artwork type (which provides off some critical Fable vibes) that the group is hoping will assist it stand out from other open-world adventure video games. Even its personal.